GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvumdshim.dll 9.18.13.3165]
    Renderer: NVIDIA GeForce GT 650M  
    Vendor:   NVIDIA
    VRAM:     1990 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
desktop: 1920x1080 60Hz; virtual: 3840x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

Initialize engine version: 3.5.7f6
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\gkimball\Documents\hazid\Build\HazID-Windows\HazID_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\gkimball\Documents\hazid\Build\HazID-Windows\HazID_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\gkimball\Documents\hazid\Build\HazID-Windows\HazID_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\gkimball\Documents\hazid\Build\HazID-Windows\HazID_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\gkimball\Documents\hazid\Build\HazID-Windows\HazID_Data\Managed\CrucibleRuntime.dll (this message is harmless)
Loading C:\Users\gkimball\Documents\hazid\Build\HazID-Windows\HazID_Data\Managed\CrucibleRuntime.dll into Unity Child Domain
- Completed reload, in  0.043 seconds
Platform assembly: C:\Users\gkimball\Documents\hazid\Build\HazID-Windows\HazID_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\gkimball\Documents\hazid\Build\HazID-Windows\HazID_Data\Managed\System.Xml.dll (this message is harmless)
Platform assembly: C:\Users\gkimball\Documents\hazid\Build\HazID-Windows\HazID_Data\Managed\System.dll (this message is harmless)
Shader warmup: 14 shaders 105 combinations 0.000s
Quit
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

